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Successfully complete the indicated task to unlock the corresponding achievement. Price info recorded on the gamelog in \Documents\Paradox Interactive\Europa Universalis IV\logsĭisplay all votes for a cardinal in the tooltip of his name Validate all events without triggering it Turn off fog of war in a province or in general Toggle the pause banner for clean screenshots
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Toggle debug display of normals/bounding boxes/collision Toggle AI positive responses for everything Yes! Switch to play no country at all, and no longer show messages or pauses the game Set the missionary progress for a province Set forced sprite level specify no argument to reset Remove Defender of the Faith for the players religion Remove indicated country tag from your interest Set chance for random sound in combat view Start integrate/integrates the specified tag Max war score in all wars for the countryĭisplay all console commands or a specific command description Get administrative power the rules administration improve In addition, a country gets a bonus colonist with each explorer or conquistador that is generated, whether random or historical.While playing the game, press ~ to display the console window, then type one of the following codes and press to activate the corresponding cheat function: ResultĪdd_cb Īdd indicated country tag to your interest Colonists can be lost by event, but there are no random events in vanilla EU2 which cause colonist loss. The random events Rush of Colonists, Colonial Dynamism, Conquistador, and Explorer all give some colonists, and Regional Population Boom gives some if the country selects the "a" choice. A few countries have scripted events which give them colonists.
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It is also possible to gain colonists via events. This is often the case with Central European powers such as Austria, Bohemia, and Hungary. Countries which do not own a port, and which are not frontier countries do not receive colonists. +2 for Reformed, Catholic, and Counterreform CatholicĪ country is a "frontier country" if it has a land connection to a colony, trading post, or vacant province. +1 if you own at least one city with a shipyard. If you hover over the colonist icon at the top of the screen, you'll get a tooltip showing the yearly number of colonists you get, and the breakdown according to the following factors: The minimum rate of gain is zero a negative rate of colonist gain will be displayed, but you do not lose colonists. Normal colonist generation happens at the start of each month: a country will either gain no colonist that month, or it will gain one. The number of colonists your country currently has is indicated in the status bar at the top of the main map, by a number located next to a blue ship icon. In Europa Universalis II, a colonist is a kind of state agent that is used to create or expand colonies and trading posts.
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